30 Nov -0001
Rockville, Md. Global spending on video games is on track to approach US$ 140 Bn across the 2017 to 2022 period, according to Fact.MR, on steady if unspectacular growth. Open-ended titles, instant profits and in-game purchases keep developers busy, though concern over the social impact of violent, role-playing games tempers demand among younger players.
North America is the largest market, console games dominate by platform, and handheld devices lead the hardware mix. Asia Pacific excluding Japan is a fast-rising region, powered by mobile and multiplayer titles.
Action and fighting games account for about a third of sales in 2017 but are expected to slow as scrutiny of violent content grows, while sports titles stay top sellers and add over US$ 3.8 Bn in incremental opportunity. By hardware, handheld consoles lead at over two-fifths of revenue and close to US$ 60 Bn by 2022, though static consoles gain relatively more traction. By platform, console games dominate on the strength of user engagement, computers remain a strong base for their developer compatibility, PC accounts for nearly a fourth of digital revenue, and console games approach US$ 100 Bn in digital revenue by 2022.
North America stays the largest region, helped by widespread gaming consoles, smartphones and portable media and by rising interest in virtual reality. Asia Pacific excluding Japan surpasses US$ 34 Bn by 2022, driven by multi-player user dungeons and interactive smartphone games.
The market's momentum comes from how games are made and monetised. Easy development of open-ended titles and steady in-game spending keep revenue climbing, while advanced interfaces such as virtual reality are beginning to shape what developers build next.
The field brings together the world's major game developers and platform holders.
For developers, growth favours console and mobile titles and emerging virtual-reality experiences. Investors get a large market with steady digital demand. Procurement and platform teams can plan around console games leading revenue, handheld hardware carrying volume, and North America offering the largest opportunity while Asia Pacific grows quickest through 2022.
Fact.MR's study covers the global video games market for the 2017 to 2022 forecast period, with segmentation by genre, hardware, physical and digital platform and region. It sizes each segment, maps the competitive field, and weighs the consumer forces shaping demand. Further detail is available in the video games market report.
Fact.MR is a market research and consulting agency with deep expertise in emerging market intelligence. The firm is known for its syndicated research, custom research and consulting solutions, helping clients make decisions on demand, competition, investment, procurement and future growth.
Video Game Market
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Fact.MR is a market research and consulting agency with deep expertise in emerging market intelligence. We are known for our syndicated research, custom research, and consulting solutions.