Video Games Market Forecast, Trend Analysis & Competition Tracking: Global Market insights 2017 to 2022

Published on : Aug-2017 | List of Tables : 327 | List of Figures : 111 | No. of Pages : 170 | Report Code : FACT124MR |

Key Findings                              

Immense Popularity of Video Games not just Fad, Several Factors continue to Allure Generations

Digital gaming is not mere fad, fueled by the groundswell of interest among millennials and the like in consumer demographic, world over. Video games with the vast array of engaging hardware and immersive user interfaces have gained wide popularity among generation Y cohorts in recent years. Video games in various parts of the world gained popularity as a commodity for leisure and entertainment, not mere passive gaming. The evolution of the video games market is underpinned by several of these trends and will continue to gain strength from similar demand dynamics in the coming years as well.  However, the demand for video games is cutting flak and the severe criticism stems from the fact that of late engagement with video games have assumed the proportion of addiction for gamers, especially in developed nations. The mounting concern of video game disorder having significant repercussions on social lives by adversely affecting their psychology and overall behavior has been a critical factor influencing the dynamics of the video games market. This can account for a lackluster growth of the market in the next few years.

However, it can be years before that the allure of video games will subside, noticeably, thereby adversely impacting the demand. On the other hand, the video games market is likely to progressively benefit from the innovation in formats, advancements in games types, and constant technological advances in physical platforms and hardware used.

Rising Preference for Several Types of Competitive Gaming drive Video Games Demand Dynamics

The global video games market has been witnessing attractive trajectories from the growing preference of various types of competitive video games that notably includes role-playing video games and sports games. Sport games or more popularly e-sports has paved way for a new phenomenon in the video games market. Although the fascination of youngsters with action games is relatively recent one, e-sports has expanded the horizon of it and the overall video games market. The demand for role playing games gathering steam among gamers in the video games market is also a recent one and the genre is likely to gather traction in the coming years. Aiming for variations in this genre will keep the demand lucrative and is likely to unlock several promising prospects in the video games market.

Advancement in Gaming Hardware in Combination with Graphics endorses Reality Element to Video Games

Over the past few years, hardware improvements has been key to the various growth trajectories of the video games market. These developments have notably been witnessed in the rapid advances in processing units used in the gaming. Coupled with advancements in computer graphic techniques, video games bring a feeling of more immersive experience for gamers. The advances have been so massive that experts opine that gaming technology is no longer a constraint but an enabler in the rapid growth of the video games market, globally.

Games that expand Diversity and Representation for Gamers open New Avenues in Video Games Market 

The contours of the video games market, unarguably, is shaped by several technical innovations and hardware improvements in recent years. However, the undercurrent of the dynamics is increasingly influenced by the cultural impacts of video games trends on the gaming community.  The ways in which gamers can relate to the characters of video games and control them at their whims have been a compelling proposition for the expansion of the video games market. The growing number of video games and the various political and personal genres they embody are key underpinnings to the growing diversity and representation in the gaming milieu.

About the Report

The report titled “Video Games Market Forecast, Trend Analysis & Competition Tracking: Global Market insights 2017 to 2022” presents a broad overview of the various growth dynamics of the video games market. The study evaluates the demand dynamics of various video game types relating to genres such as action, adventure, arcade, casual, children’s entertainment, strategy, sports games, shooter, role-playing, and racing. The study analyzes key developments in various hardware in the video games market such as gaming consoles, hand-held consoles, and static consoles. The report also takes a closer look at the prospects of various types of physical platforms, broadly comprising of computer games and console games. The analyses also include an assessment of the potential of various digital platforms in the video games market.

Market Definition

Video games form a category of entertainment broadly consisting of interactive software and graphics supported by hardware that mediates the interaction of gamers with visual media via user interfaces. These games majorly fall under the category of software and supported by hardware components such as computer monitor, TV screens, gaming console, memory storage discs, handheld consoles, graphics card, and digital optical discs. The growing trend of technological convergence and constant improvements in the graphic designs and related hardware are factors supporting the rapid expansion of the video games market.

Additional Questions Answered

The study findings shines light on the key facets and aspects of the global video games trajectories. The analyses offer insights on several questions, including the following:

  • Which will witness more rapid rise in demand – role-playing games or action-based or fighting games in the video games market?
  • Which hardware for video games will see substantial technological advances in the coming years in video games market?
  • Which platforms are likely to attract sizeable investments from players in the video games market?
  • Which trends will account for the lucrative opportunities in North America and how are these different from that in Asia Pacific excluding Japan (APEJ)?

Competitive Tracking of Video Games Market

The report takes a closer look at the key elements that form the competitive landscape. The insights include factors that may influence the prevailing intensity of competition and strategies and tactical moves that may alter the scenario in the coming years. Some of the prominent companies in the video games market are Disney Interactive Studios, Vivendi SA, Supercell Oy, Ubisoft Entertainment SA, Electronic Arts Inc., Microsoft Corporation, Sony Corporation, NVIDIA Corporation, and Nintendo Co. Ltd.

The research report titled “Video Games Market Forecast, Trend Analysis & Competition Tracking: Global Market insights 2017 to 2022” offers broad assessment of key growth dynamics of the global video games market. The analyses assesses the key trends and developments and offers insights into the current opportunities and the promising avenues in various regions. The report offers insights into detailed estimations and projections of the market and its segments over 2012–2017 and 2017 – 2022, respectively. The in-depth quantitative analysis includes figures on CAGRs, year-over-year (Y-o-Y) growth, and revenue shares of the key regions. The various assessments and forecasts of the video games market span 14 chapters. This is followed by the last four sections covering the research methodology, insight into the primary and secondary sources, and assumptions and acronyms.  

Chapter 1 – Executive Summary

The first chapter sheds light on the critical prospect of the video games market and offers a succinct and critical assessment of its key growth dynamics. The section offers insights into the prominent opportunities, key aspects of the overall competitive landscape, and promising avenues in key regions in the video games market.

Chapter 2 – Overview of Video Games Market

The second chapter offers a broad overview of the video games market, which starts with the market definition and its taxonomy. The study offers insights into the Y-o-Y growth of the market during 2012–2022 and the analyses cover supply chain trends and cost structure assessment. The section takes a closer look at the various drivers and restraint and key opportunities in the overall video games market.

Chapter 3 – Game Type of Assessment and Forecasts of Video Games Market

This section offers size and forecasts of the various game types in the video games market. The study offers detailed estimations and projections of these segments by offering revenue and market share based on region. Key types of video games analyzed here are action, adventure, arcade, casual, children’s entertainment, strategy, sports, shooter, role-playing, and racing games.

Chapter 4 – Hardware Assessment and Forecasts of Video Games Market

The chapter takes an incisive look at the prospects of the various hardware in the video games market. The section sheds light on the revenue and market share of hardware segments and compares the figures in different regions. The study offers Y-o-Y growth projections of the hardware segments in the video games market such as hand-held consoles, static consoles, and gaming accessories.       

Chapter 5 – Physical Platform Assessment and Forecasts of Video Games Market

This section offers an in-depth insight into the revenue size, market share, and forecast of various types of physical platforms in the video games market. Various types of physical platforms for video games covered here are computer games and console games.

Chapter 6 – Digital Platform Assessment and Forecasts of Video Games Market

This chapter takes a critical look at the outlook and lucrative prospects of various digital platforms in the video games market. Key types of digital platforms for video games analyzed here are personal computer (PC) video games, console games, online games, mobile/tablet games, and handheld video games.

Chapter 7 – Regional Assessment and Forecasts of Video Games Market

This chapter offers a granular assessment of the regional landscape in the global video games market. The section offers analysis of revenue shares contributed by various regions such as North America, Latin America, Asia Pacific excluding Japan (APEJ), Europe, Japan, and the Middle East and Africa (MEA). The chapter offers a detailed breakdown of the revenue figures based on game type, hardware, physical platforms, and digital platforms.

Chapter 8 – North America Assessment and Forecasts of Video Games Market

This section analyzes the prospects of various countries in the North America market for video games. Key countries of North America covered here are the U.S. and Canada.

Chapter 9 – Latin America Assessment and Forecasts of Video Games Market

This section takes a closer look at the outlook and opportunities of the key countries of Latin America and their impact on the global video games market. Various countries covered here are Argentina, Brazil, and Mexico.

Chapter 10 – Europe Assessment and Forecasts of Video Games Market

This chapter assesses prospects and demand dynamics of various segments of the video games market across Europe. Key countries of the region analyzed here are U.K., Germany, France, Spain, Italy, and the Nordics.

Chapter 11 – Japan Assessment and Forecasts of Video Games Market

The report in this section offers an incisive analysis of the trends and opportunities of the Japan video games market. The study also shed light on promising avenues in the region.

Chapter 12 – APEJ Assessment and Forecasts of Video Games Market

This section offers evaluations of the factors influencing the demand dynamics of the APEJ video games market. The analysis includes assessment of emerging opportunities and imminent investments pockets in key countries such as China, India, Malaysia, Thailand, Singapore, and Australia.

Chapter 13 – MEA Assessment and Forecasts of Video Games Market

This chapter analyzes regional growth factors of the video games market. It also offers insights into the share and size of the various countries of MEA. Various countries of MEA analyzed here include GCC, South Africa, Nigeria, and Israel.

Chapter 14 - Stakeholder Ecosystem and Competitive Landscape for Video Games Market

The report in this section offers company overview, key developments, and SWOT analysis. The insights cover sales data and key financials of various players in the video games market. Key companies profiled in the report on the global video games market are Activision Blizzards Inc., Nintendo Co. Ltd., NVIDIA Corp, Sony Corp., Microsoft Corp., Electronic Arts Inc., Ubisoft Entertainment SA., King Digital Entertainment Plc., Supercell Oy, Take Two, Vivendi, Konami, Disney, THQ, and SEGA.

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Video Games Market Forecast, Trend Analysis & Competition Tracking: Global Market insights 2017 to 2022