19 Jan 2022
Fact.MR states the global sales of video streaming market to surpass US$ 241 Bn by registering a CAGR of 17% in the forecast period 2022-2032. A majority of consumers cite viewer profiles as a major benefit of video streaming services. Separate viewer profiles in platforms such as HooQ, Netflix help users track their favourite shows and films.
Historically, from 2017 to 2021, the market for video streaming services surged at a CAGR of 15%. COVID-19 is a financially rewarding prospect for video streaming market players. But it also is the ultimate test of technical capabilities and infrastructure strength. As countries struggle to manage economic and potential loss of human lives, consumers and employees are extensively using video streaming services.
Furthermore, educational institutions are conducting online classes, employees are video conferencing, add entertainment and casual video streaming to this, you would see the enormity of the market. Such increase in video streaming has made telecommunication authorities worried. The global video streaming market will continue to multiply in size during the forecast period.
“Increasing disposable income will drive consumers to purchase subscriptions from multiple video streaming vendors. Market players must then prioritize engaging consumers based on content, picture quality, and streaming convenience. Revenues are expected to be garnered by organizations forging strategic partnerships with local celebrities that increase footfalls based on their personal goodwill.”- states a Fact.MR Analyst.
Fact.MR, in its new offering, presents an unbiased analysis of the global video steering system market, presenting historical demand data (2017-2021) and forecast statistics for the period of 2022-2032.
The study divulges essential insights on the market on the basis of streaming type (live and non-linear), delivery channel (internet protocol TV, over-the-top (ott), and pay-tv), platform, (gaming consoles, laptops & desktops, smartphones & tablets and smart TV), service (consulting, managed services and training & support), revenue model (advertising, rental and subscription) and end use (enterprise, corporate communications, knowledge sharing & collaborations, marketing & client engagement, training & development, consumer, real-time entertainment, web browsing & advertising, gaming, social networking and e-learning) across six major regions (North America, Latin America, Europe, East Asia, South Asia and Oceania and MEA).
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For more information, refer to our market research report or contact the PR author.
Santosh Kumar
Fact.MR
Sr. Consultant – ICT
E-mail: santosh@factmr.com
Video Streaming Market
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