Cloud Gaming Market
Cloud Gaming Market Study by Video Streaming and File Streaming Types from 2024 to 2034
Analysis of Cloud Gaming Market Covering 30+ Countries Including Analysis of US, Canada, UK, Germany, France, Nordics, GCC countries, Japan, Korea and many more
Cloud Gaming Market Outlook (2024 to 2034)
The global cloud gaming market size is calculated at US$ 863.5 million for 2024 and is forecasted to reach US$ 6.62 billion by the end of 2034, expanding at a CAGR of 22.6% between 2024 and 2034.
Cloud gaming is the term used to describe the practice of playing video games on a device via an internet connection without the requirement for local game installation or specialized gaming hardware. Since most recent graphics-intensive games require specialist gaming PCs or consoles, which are expensive and have limited hardware space unless manually upgraded, cloud gaming can make video games more accessible.
Mobile and handheld gaming are revolutionizing on-the-go entertainment and shaping the future of interactive experiences. Since cloud gaming platforms like PlayStation and Google Stadia are already available, their main market is PC and console gamers. Cloud gaming services are predicted to grow in the market as a result of the rollout of 5G services in several countries.
By utilizing mobile ubiquity and quick 5G connections, these services are projected to enable smartphone users to enjoy AAA-quality gaming. Cloud gaming on mobile devices will also become more popular due to the services offered by mobile network carriers and game producers.
Report Attributes | Details |
---|---|
Cloud Gaming Market Size (2024E) | US$ 863.5 Million |
Forecasted Market Value (2034F) | US$ 6.62 Billion |
Global Market Growth Rate (2024 to 2034) | 22.6% CAGR |
North America Market Share (2034F) | 38.5% |
East Asia Market Growth Rate (2024 to 2034) | 22.9% CAGR |
Market Share of Casual Gamers (2024E) | 77.3% |
East Asia Market Share (2024E) | 23.5% |
Key Companies Profiled |
|
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Why is Cloud Gaming Becoming So Popular across the World?
"Extensive 5G Deployment Entailing High-speed Connectivity for Cloud Gaming"
The introduction of 5G and high-speed internet is projected to accelerate cloud gaming market growth. Additionally, gaming businesses are collaborating with networking companies to provide cutting-edge cloud connectivity.
- For example, Verizon Communications, Inc., and Hi-Rez Studios teamed up in August 2022 to provide game developers with effective mobile gaming capabilities via its millimeter wave (mmWave) and C-band 5G network. This is projected to lead to lucrative prospects for cloud gaming service providers.
It has been seen that because of the quantity of storage and game updates in contemporary titles, more players are shifting to cloud gaming.
- For example, the Call of Duty Modern Warfare 2 video game, which was released in November 2022 by Activision Publishing, Inc., took up about 36.2 GB of storage space on the PlayStation 5 system.
Leading companies are using cloud services to store their game progress since they can pick up where they left off on any compatible platform as long as they are signed into the account linked to the game's purchase.
"Increased Device Accessibility and Affordability Associated with Cloud Gaming"
The increased accessibility and device flexibility of cloud gaming is one of the main reasons propelling its demand. For many prospective players, traditional gaming is prohibitive due to the need for pricey gaming hardware. This limitation is removed by cloud gaming, which enables gamers to play top-notch games on a variety of devices with little hardware needs, from smart TVs to low-end smartphones.
Metaverse gaming is navigating the convergence of virtual realities and interactive experiences. A wider audience is drawn in by this democratization of gaming, including casual players who have not invested in specialist gaming gear. In addition, cloud gaming makes it possible for players to seamlessly transition between devices, which increases convenience and draws in players with a more adaptable and accessible gaming experience.
What are the Challenges Associated with Cloud Gaming?
“Network Latency Concerns and Need for Heavy Infrastructure Investments for Service Providers”
In cloud gaming, network latency is still a major worry despite advancements. A less responsive gaming experience can be caused by delays in data transfer between users and servers, which can affect gameplay and real-time interactions.
Robust infrastructure, comprising strong servers and large data centers, is necessary for high-quality cloud gaming. The requirement for significant investment in these resources can prevent certain businesses from adopting cloud gaming widely.
“High Premium Membership Fees and Data Security and Privacy Concerns”
Using the cloud to store and analyze game data creates security and privacy concerns. Gamers could be hesitant to trust third parties with sensitive data, such as payment credentials and personal information.
Although cloud gaming does away with the need for expensive gaming hardware, some users may find it financially difficult to pay for the membership fees connected with premium cloud gaming services. This may hinder the widespread adoption of cloud gaming platforms.
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Country-wise Insights
Technological advancements in the United States, marked by high-speed internet and the widespread availability of 5G, are projected to drive cloud gaming market trends. The dominance of the country can be attributed to its diverse demographics and a large and enthusiastic gaming community. China also has a large number of gaming communities. The accessibility of reasonably priced high-speed internet coupled with extensive smartphone adoption is driving the cloud gaming market growth in these countries.
Why is the United States a Lucrative Market for Cloud Gaming Providers?
“Presence of Sizeable eSports Gaming Community"
Attribute | United States |
---|---|
Market Value (2024E) | US$ 224.1 Million |
Growth Rate (2024 to 2034) | 23.1% CAGR |
Projected Value (2034F) | US$ 1.79 Billion |
The existence of a sizable gaming community engaged in eSports across several countries in the region is credited with driving the sector in the country. Because it has made it possible for players to get new games without having to download them, cloud gaming has become more and more popular in the United States.
- The number of video game players in the United States increased from 214.4 million in 2020 to 226.6 million in 2021, according to a survey released by the Entertainment Software Association (ESA). 38% of players are between the ages of 18 and 34, and 20% of games are aimed at younger audiences.
The presence of major corporations creating innovative methods for cloud gaming at a competitive membership cost is projected to propel market expansion.
Why Does China Account for Significant Demand for Cloud Gaming?
"Abundant Cloud Infrastructure Resources Facilitating Reliable and Cost-effective Processing"
Attribute | China |
---|---|
Market Value (2024E) | US$ 160 Million |
Growth Rate (2024 to 2034) | 22.9% CAGR |
Projected Value (2034F) | US$ 1.18 Billion |
Ample processing, storage, and communication resources are offering reliable, affordable, and low-maintenance solutions due to the expanding cloud infrastructure market. These cloud computing resources can be used for a variety of purposes, and the market for gaming services in China is expanding at a noteworthy pace. Companies are focusing on collaborations to enhance their offerings.
- For example, a strategic partnership between Blacknut, a cloud gaming service, and Bridge Alliance, an alliance of leading mobile operators, was signed in March 2023. This partnership is projected to create new and exciting opportunities for consumers, mobile operators, and game publishers, and accelerate the adoption of cloud gaming throughout Asia Pacific.
Category-wise Insights
PC and laptop gamers enjoy access to cloud gaming services from various locations, making for adaptive gaming experiences. The ongoing evolution of cloud gaming appeals to casual gamers looking for fresh content without the need for large initial investments. All these factors are contributing to the extensive adoption of cloud gaming across the world.
Why are PCs & Laptops Preferred for Cloud Gaming?
“PCs & Laptops Facilitating On-the-Go Access to Cloud Gaming Services”
Attribute | PCs & Laptops |
---|---|
Segment Value (2024E) | US$ 289.3 Million |
Growth Rate (2024 to 2034) | 23.5% CAGR |
Projected Value (2034F) | US$ 2.28 Billion |
Gamers who use PCs and laptops benefit from the freedom to select their own gaming environment. These devices give players the ability to access cloud gaming services from almost anywhere, whether they are at home, in a cafe, or on the go. This makes for a flexible and adaptive gaming experience.
Major cloud service providers and gaming businesses have acknowledged the importance of PCs and laptops in the gaming environment. To ensure a smooth and entertaining user experience, they are actively integrating and enhancing their cloud gaming services for these devices.
Why are Casual Gamers Projected to Account for Higher Revenue Generation?
“Casual Gamers Benefitting from Cost-Efficient Accessibility of Cloud Gaming Platforms”
Attribute | Casual Gamer |
---|---|
Segment Value (2024E) | US$ 667.5 Million |
Growth Rate (2024 to 2034) | 23% CAGR |
Projected Value (2034F) | US$ 5.15 Billion |
Cloud gaming service providers are always coming out with new features and unique gaming experiences. Casual gamers interested in discovering fresh and interesting content without having to make large initial expenditures are drawn to this ongoing evolution.
By incorporating social and multiplayer capabilities, cloud gaming systems improve the experience of casual gamers. Games include a social component that draws in casual players in particular. This is enhanced by the opportunity to connect with friends, participate in multiplayer sessions, and share gaming moments.
Casual players can enjoy an easily navigable and accessible gaming experience using cloud gaming platforms. Those who might not often invest in high-performance PCs or dedicated gaming consoles find cloud gaming interesting because it eliminates the need for expensive hardware and allows for direct gameplay via internet streaming.
Know thy Competitors
Competitive landscape highlights only certain players
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Competitive Landscape
Joint ventures between telecom firms and cloud gaming providers and tech start-up acquisitions are primarily influencing the growth of the cloud gaming market. Companies are focusing on forming alliances with digital giants to develop larger and more advanced cloud gaming services.
- In March 2023, Microsoft announced the signing of a new 10-year agreement to make its Xbox game library available on the Boosteroid cloud gaming platform. Microsoft is making an effort to convince regulators to approve Activision Blizzard's acquisition. This is the company's third contract with competing gaming platforms.
Segmentation of Cloud Gaming Market Research
-
By Device :
- Smartphones
- Tablets
- Gaming Consoles
- PCs & Laptops
- Smart TVs
- Head-mounted Displays
-
By Type :
- Video Streaming
- File Streaming
-
By Gamer Type :
- Professional Gamers
- Casual Gamers
-
By Region :
- North America
- Latin America
- Europe
- East Asia
- South Asia & Oceania
- Middle East & Africa
Table of Content
1. Global Market - Executive Summary 1.1. Global Market Overview 1.2. Demand Side Trends 1.3. Supply Side Trends 1.4. Fact.MR Analysis and Recommendations 2. Global Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Introduction and Definition 3. Market Background and Foundation Data Points 3.1. Need of the Hour for Companies 3.2. Strategic Priorities 3.3. Life Cycle Stage 3.4. Importance of Technology 3.5. Use Cases of Cloud Gaming 3.6. Forecast Factors: Relevance and Impact 3.7. Investment Feasibility Matrix 3.8. PESTLE Analysis 3.9. Porter’s Five Forces Analysis 3.10. Market Dynamics 3.10.1. Drivers 3.10.2. Restraints 3.10.3. Opportunity Analysis 3.10.4. Trend 4. Global Market Demand (US$ Mn) Analysis 2018 to 2023 and Forecast, 2024 to 2034 4.1. Historical Market Value (US$ Mn) Analysis, 2018 to 2023 4.2. Current and Future Market Value (US$ Mn) Projections, 2024 to 2034 4.2.1. Y-o-Y Growth Trend Analysis 4.2.2. Absolute $ Opportunity Analysis 5. Global Market Analysis 2018 to 2023 and Forecast 2024 to 2034, By Device 5.1. Introduction / Key Findings 5.2. Historical Market Value (US$ Mn) Analysis By Device, 2018 to 2023 5.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Device, 2024 to 2034 5.3.1. Smartphones 5.3.2. Tablets 5.3.3. Gaming Consoles 5.3.4. PCs & Laptops 5.3.5. Smart TVs 5.3.6. Head-mounted Displays 5.4. Market Attractiveness Analysis By Device 6. Global Market Analysis 2018 to 2023 and Forecast 2024 to 2034, by Type 6.1. Introduction / Key Findings 6.2. Historical Market Value (US$ Mn) Analysis By Type, 2018 to 2023 6.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Type, 2024 to 2034 6.3.1. Video Streaming 6.3.2. File Streaming 6.4. Market Attractiveness Analysis By Type 7. Global Market Analysis 2018 to 2023 and Forecast 2024 to 2034, by Gamer Type 7.1. Introduction / Key Findings 7.2. Historical Market Value (US$ Mn) Analysis By Gamer Type, 2018 to 2023 7.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Gamer Type, 2024 to 2034 7.3.1. Professional Gamers 7.3.2. Casual Gamers 7.4. Market Attractiveness Analysis By Gamer Type 8. Global Market Analysis 2018 to 2023 and Forecast 2024 to 2034, by Region 8.1. Introduction / Key Findings 8.2. Historical Market Value (US$ Mn) Analysis By Region, 2018 to 2023 8.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Region, 2024 to 2034 8.3.1. North America 8.3.2. Latin America 8.3.3. Europe 8.3.4. East Asia 8.3.5. South Asia & Oceania 8.3.6. Middle East and Africa (MEA) 8.4. Market Attractiveness Analysis By Region 9. North America Market Analysis 2018 to 2023 and Forecast 2024 to 2034 9.1. Introduction / Key Findings 9.2. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2018 to 2023 9.3. Market Value (US$ Mn) Forecast By Market Taxonomy, 2024 to 2034 9.3.1. By Country 9.3.1.1. United States 9.3.1.2. Canada 9.3.2. By Device 9.3.3. By Type 9.4. Market Attractiveness Analysis 9.4.1. By Country 9.4.2. By Device 9.4.3. By Type 10. Latin America Market Analysis 2018 to 2023 and Forecast 2024 to 2034 10.1. Introduction / Key Findings 10.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018 to 2023 10.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Region, 2024 to 2034 10.3.1. By Country 10.3.1.1. Brazil 10.3.1.2. Mexico 10.3.1.3. Rest of Latin America 10.3.2. By Device 10.3.3. By Type 10.3.4. By Gamer Type 10.4. Market Attractiveness Analysis 10.4.1. By Country 10.4.2. By Device 10.4.3. By Type 10.4.4. By Gamer Type 11. Europe Market Analysis 2018 to 2023 and Forecast 2024 to 2034 11.1. Introduction / Key Findings 11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018 to 2023 11.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Region, 2024 to 2034 11.3.1. By Country 11.3.1.1. Germany 11.3.1.2. France 11.3.1.3. Italy 11.3.1.4. Spain 11.3.1.5. United Kingdom 11.3.1.6. BENELUX 11.3.1.7. Russia 11.3.1.8. Rest of Europe 11.3.2. By Device 11.3.3. By Type 11.3.4. By Gamer Type 11.4. Market Attractiveness Analysis 11.4.1. By Country 11.4.2. By Device 11.4.3. By Type 11.4.4. By Gamer Type 12. East Asia Market Analysis 2018 to 2023 and Forecast 2024 to 2034 12.1. Introduction / Key Findings 12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018 to 2023 12.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Region, 2024 to 2034 12.3.1. By Country 12.3.1.1. China 12.3.1.2. Japan 12.3.1.3. South Korea 12.3.2. By Device 12.3.3. By Type 12.3.4. By Gamer Type 12.4. Market Attractiveness Analysis 12.4.1. By Country 12.4.2. By Device 12.4.3. By Type 12.4.4. By Gamer Type 13. South Asia & Oceania Market Analysis 2018 to 2023 and Forecast 2024 to 2034 13.1. Introduction / Key Findings 13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018 to 2023 13.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Region, 2024 to 2034 13.3.1. By Country 13.3.1.1. India 13.3.1.2. Thailand 13.3.1.3. Malaysia 13.3.1.4. Singapore 13.3.1.5. Vietnam 13.3.1.6. ANZ 13.3.1.7. Rest of South Asia & Oceania 13.3.2. By Device 13.3.3. By Type 13.3.4. By Gamer Type 13.4. Market Attractiveness Analysis 13.4.1. By Country 13.4.2. By Device 13.4.3. By Type 13.4.4. By Gamer Type 14. Middle East and Africa Market Analysis 2018 to 2023 and Forecast 2024 to 2034 14.1. Introduction / Key Findings 14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018 to 2023 14.3. Current and Future Market Value (US$ Mn) Analysis and Forecast By Region, 2024 to 2034 14.3.1. By Country 14.3.1.1. GCC Countries 14.3.1.2. South Africa 14.3.1.3. Israel 14.3.1.4. Rest of Middle East and Africa (MEA) 14.3.2. By Device 14.3.3. By Type 14.3.4. By Gamer Type 14.4. Market Attractiveness Analysis 14.4.1. By Country 14.4.2. By Device 14.4.3. By Type 14.4.4. By Gamer Type 15. Market Structure Analysis 15.1. Market Analysis by Tier of Companies 15.2. Market Concentration 15.3. Market Share Analysis of Top Players 15.4. Market Presence Analysis 16. Competition Analysis 16.1. Competition Dashboard 16.2. Competition Benchmarking 16.3. Competition Deep Dive 16.3.1. Amazon, Inc. 16.3.1.1. Company Overview 16.3.1.2. Device overview 16.3.1.3. SWOT Analysis 16.3.1.4. Key Developments 16.3.2. Apple Inc. 16.3.2.1. Company Overview 16.3.2.2. Device overview 16.3.2.3. SWOT Analysis 16.3.2.4. Key Developments 16.3.3. Electronic Arts, Inc. 16.3.3.1. Company Overview 16.3.3.2. Device overview 16.3.3.3. SWOT Analysis 16.3.3.4. Key Developments 16.3.4. Google LLC 16.3.4.1. Company Overview 16.3.4.2. Device overview 16.3.4.3. SWOT Analysis 16.3.4.4. Key Developments 16.3.5. Intel Corporation 16.3.5.1. Company Overview 16.3.5.2. Device overview 16.3.5.3. SWOT Analysis 16.3.5.4. Key Developments 16.3.6. NVIDIA Corporation 16.3.6.1. Company Overview 16.3.6.2. Device overview 16.3.6.3. SWOT Analysis 16.3.6.4. Key Developments 16.3.7. Numecent Holdings Ltd. 16.3.7.1. Company Overview 16.3.7.2. Device overview 16.3.7.3. SWOT Analysis 16.3.7.4. Key Developments 16.3.8. Parsec Cloud, Inc. 16.3.8.1. Company Overview 16.3.8.2. Device overview 16.3.8.3. SWOT Analysis 16.3.8.4. Key Developments 16.3.9. Sony Interactive Entertainment 16.3.9.1. Company Overview 16.3.9.2. Device overview 16.3.9.3. SWOT Analysis 16.3.9.4. Key Developments 16.3.10. Ubitus Inc. 16.3.10.1. Company Overview 16.3.10.2. Device overview 16.3.10.3. SWOT Analysis 16.3.10.4. Key Developments 17. Assumptions and Acronyms Used 18. Research Methodology
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List Of Table
Table 01: Global Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 02: Global Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 03: Global Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 04: Global Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 05: Global Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 06: Global Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 07: Global Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 08: Global Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 09: Global Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
Table 10: Global Market Value (US$ Mn) Analysis, by Region, 2018 to 2023
Table 11: Global Market Value (US$ Mn) Analysis, by Region, 2024 to 2034
Table 12: Global Market Value (US$ Mn) Opportunity Analysis, by Region, 2024 to 2034
Table 13: North America Market Value (US$ Mn) Analysis, by Country, 2018 to 2023
Table 14: North America Market Value (US$ Mn) Analysis, by Country, 2024 to 2034
Table 15: North America Market Value (US$ Mn) Opportunity Analysis, by Country, 2024 to 2034
Table 16: North America Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 17: North America Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 18: North America Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 19: North America Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 20: North America Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 21: North America Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 22: North America Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 23: North America Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 24: North America Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
Table 25: Latin America Market Value (US$ Mn) Analysis, by Country, 2018 to 2023
Table 26: Latin America Market Value (US$ Mn) Analysis, by Country, 2024 to 2034
Table 27: Latin America Market Value (US$ Mn) Opportunity Analysis, by Country, 2024 to 2034
Table 28: Latin America Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 29: Latin America Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 30: Latin America Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 31: Latin America Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 32: Latin America Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 33: Latin America Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 34: Latin America Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 35: Latin America Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 36: Latin America Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
Table 37: Europe Market Value (US$ Mn) Analysis, by Country, 2018 to 2023
Table 38: Europe Market Value (US$ Mn) Analysis, by Country, 2024 to 2034
Table 39: Europe Market Value (US$ Mn) Opportunity Analysis, by Country, 2024 to 2034
Table 40: Europe Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 41: Europe Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 42: Europe Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 43: Europe Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 44: Europe Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 45: Europe Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 46: Europe Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 47: Europe Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 48: Europe Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
Table 49: East Asia Market Value (US$ Mn) Analysis, by Country, 2018 to 2023
Table 50: East Asia Market Value (US$ Mn) Analysis, by Country, 2024 to 2034
Table 51: East Asia Market Value (US$ Mn) Opportunity Analysis, by Country, 2024 to 2034
Table 52: East Asia Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 53: East Asia Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 54: East Asia Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 55: East Asia Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 56: East Asia Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 57: East Asia Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 58: East Asia Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 59: East Asia Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 60: East Asia Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
Table 61: South Asia & Oceania Market Value (US$ Mn) Analysis, by Country, 2018 to 2023
Table 62: South Asia & Oceania Market Value (US$ Mn) Analysis, by Country, 2024 to 2034
Table 63: South Asia & Oceania Market Value (US$ Mn) Opportunity Analysis, by Country, 2024 to 2034
Table 64: South Asia & Oceania Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 65: South Asia & Oceania Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 66: South Asia & Oceania Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 67: South Asia & Oceania Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 68: South Asia & Oceania Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 69: South Asia & Oceania Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 70: South Asia & Oceania Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 71: South Asia & Oceania Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 72: South Asia & Oceania Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
Table 73: MEA Market Value (US$ Mn) Analysis, by Country, 2018 to 2023
Table 74: MEA Market Value (US$ Mn) Analysis, by Country, 2024 to 2034
Table 75: MEA Market Value (US$ Mn) Opportunity Analysis, by Country, 2024 to 2034
Table 76: MEA Market Value (US$ Mn) Analysis, by Device, 2018 to 2023
Table 77: MEA Market Value (US$ Mn) Analysis, by Device, 2024 to 2034
Table 78: MEA Market Value (US$ Mn) Opportunity Analysis, by Device, 2024 to 2034
Table 79: MEA Market Value (US$ Mn) Analysis, by Type, 2018 to 2023
Table 80: MEA Market Value (US$ Mn) Analysis, by Type, 2024 to 2034
Table 81: MEA Market Value (US$ Mn) Opportunity Analysis, by Type, 2024 to 2034
Table 82: MEA Market Value (US$ Mn) Analysis, by Gamer Type, 2018 to 2023
Table 83: MEA Market Value (US$ Mn) Analysis, by Gamer Type, 2024 to 2034
Table 84: MEA Market Value (US$ Mn) Opportunity Analysis, by Gamer Type, 2024 to 2034
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List Of Figures
Figure 01: Global Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 02: Global Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 03: Global Market Value Y-o-Y Growth and Forecast, 2018 to 2034
Figure 04: Global Market Incremental $ Opportunity, 2024 to 2034
Figure 05: Global Market Share and BPS Analysis by Device, 2024 & 2034
Figure 06: Global Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 07: Global Market Attractiveness Analysis by Device, 2024 to 2034
Figure 08: Global Market Share and BPS Analysis by Type, 2024 & 2034
Figure 09: Global Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 10: Global Market Attractiveness Analysis by Type, 2024 to 2034
Figure 11: Global Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 12: Global Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 13: Global Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Figure 14: Global Market Share and BPS Analysis by Region, 2024 & 2034
Figure 15: Global Market Y-o-Y Growth Projections by Region, 2024 to 2034
Figure 16: Global Market Attractiveness Analysis by Region, 2024 to 2034
Figure 17: North America Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 18: North America Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 19: North America Market Value Y-o-Y Growth and Forecast, 2034
Figure 20: North America Market Incremental $ Opportunity, 2024 to 2034
Figure 21: North America Market Share Analysis by Country, 2024 & 2034
Figure 22: North America Market Y-o-Y Growth Projection by Country, 2024 to 2034
Figure 23: North America Market Attractiveness Analysis by Country, 2024 to 2034
Figure 24: North America Market Share and BPS Analysis by Device, 2024 & 2034
Figure 25: North America Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 26: North America Market Attractiveness Analysis by Device, 2024 to 2034
Figure 27: North America Market Share and BPS Analysis by Type, 2024 & 2034
Figure 28: North America Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 29: North America Market Attractiveness Analysis by Type, 2024 to 2034
Figure 30: North America Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 31: North America Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 32: North America Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Figure 33: Latin America Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 34: Latin America Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 35: Latin America Market Value Y-o-Y Growth and Forecast, 2018 to 2034
Figure 36: Latin America Market Incremental $ Opportunity, 2024 to 2034
Figure 37: Latin America Market Share Analysis by Country, 2024 & 2034
Figure 38: Latin America Market Y-o-Y Growth Projection by Country, 2024 to 2034
Figure 39: Latin America Market Attractiveness Analysis by Country, 2024 to 2034
Figure 40: Latin America Market Share and BPS Analysis by Device, 2024 & 2034
Figure 41: Latin America Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 42: Latin America Market Attractiveness Analysis by Device, 2024 to 2034
Figure 43: Latin America Market Share and BPS Analysis by Type, 2024 & 2034
Figure 44: Latin America Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 45: Latin America Market Attractiveness Analysis by Type, 2024 to 2034
Figure 46: Latin America Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 47: Latin America Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 48: Latin America Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Figure 49: Europe Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 50: Europe Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 51: Europe Market Value Y-o-Y Growth and Forecast, 2018 to 2034
Figure 52: Europe Market Incremental $ Opportunity, 2024 to 2034
Figure 53: Europe Market Share Analysis by Country, 2024 & 2034
Figure 54: Europe Market Y-o-Y Growth Projection by Country, 2024 to 2034
Figure 55: Europe Market Attractiveness Analysis by Country, 2024 to 2034
Figure 56: Europe Market Share and BPS Analysis by Device, 2024 & 2034
Figure 57: Europe Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 58: Europe Market Attractiveness Analysis by Device, 2024 to 2034
Figure 59: Europe Market Share and BPS Analysis by Type, 2024 & 2034
Figure 60: Europe Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 61: Europe Market Attractiveness Analysis by Type, 2024 to 2034
Figure 62: Europe Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 63: Europe Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 64: Europe Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Figure 65: East Asia Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 66: East Asia Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 67: East Asia Market Value Y-o-Y Growth and Forecast, 2018 to 2034
Figure 68: East Asia Market Incremental $ Opportunity, 2024 to 2034
Figure 69: East Asia Market Share Analysis by Country, 2024 & 2034
Figure 70: East Asia Market Y-o-Y Growth Projection by Country, 2024 to 2034
Figure 71: East Asia Market Attractiveness Analysis by Country, 2024 to 2034
Figure 72: East Asia Market Share and BPS Analysis by Device, 2024 & 2034
Figure 73: East Asia Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 74: East Asia Market Attractiveness Analysis by Device, 2024 to 2034
Figure 75: East Asia Market Share and BPS Analysis by Type, 2024 & 2034
Figure 76: East Asia Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 77: East Asia Market Attractiveness Analysis by Type, 2024 to 2034
Figure 78: East Asia Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 79: East Asia Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 80: East Asia Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Figure 81: South Asia & Oceania Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 82: South Asia & Oceania Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 83: South Asia & Oceania Market Value Y-o-Y Growth and Forecast, 2018 to 2034
Figure 84: South Asia & Oceania Market Incremental $ Opportunity, 2024 to 2034
Figure 85: South Asia & Oceania Market Share Analysis by Country, 2024 & 2034
Figure 86: South Asia & Oceania Market Y-o-Y Growth Projection by Country, 2024 to 2034
Figure 87: South Asia & Oceania Market Attractiveness Analysis by Country, 2024 to 2034
Figure 88: South Asia & Oceania Market Share and BPS Analysis by Device, 2024 & 2034
Figure 89: South Asia & Oceania Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 90: South Asia & Oceania Market Attractiveness Analysis by Device, 2024 to 2034
Figure 91: South Asia & Oceania Market Share and BPS Analysis by Type, 2024 & 2034
Figure 92: South Asia & Oceania Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 93: South Asia & Oceania Market Attractiveness Analysis by Type, 2024 to 2034
Figure 94: South Asia & Oceania Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 95: South Asia & Oceania Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 96: South Asia & Oceania Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Figure 97: MEA Market Value (US$ Mn) Historical Analysis, 2018 to 2023
Figure 98: MEA Market Value (US$ Mn) Forecast and Analysis, 2024 to 2034
Figure 99: MEA Market Value Y-o-Y Growth and Forecast, 2018 to 2034
Figure 100: MEA Market Incremental $ Opportunity, 2024 to 2034
Figure 101: MEA Market Share Analysis by Country, 2024 & 2034
Figure 102: MEA Market Y-o-Y Growth Projection by Country, 2024 to 2034
Figure 103: MEA Market Attractiveness Analysis by Country, 2024 to 2034
Figure 104: MEA Market Share and BPS Analysis by Device, 2024 & 2034
Figure 105: MEA Market Y-o-Y Growth Projections by Device, 2024 to 2034
Figure 106: MEA Market Attractiveness Analysis by Device, 2024 to 2034
Figure 107: MEA Market Share and BPS Analysis by Type, 2024 & 2034
Figure 108: MEA Market Y-o-Y Growth Projections by Type, 2024 to 2034
Figure 109: MEA Market Attractiveness Analysis by Type, 2024 to 2034
Figure 110: MEA Market Share and BPS Analysis by Gamer Type, 2024 & 2034
Figure 111: MEA Market Y-o-Y Growth Projections by Gamer Type, 2024 to 2034
Figure 112: MEA Market Attractiveness Analysis by Gamer Type, 2024 to 2034
Know thy Competitors
Competitive landscape highlights only certain players
Complete list available upon request
- FAQs -
Which gamer type occupies a leading share of the cloud gaming market?
Casual gamers are estimated to occupy 77.3% share of the cloud gaming market in 2024.
What are the estimated sales of cloud gaming services in 2024?
Sales of cloud gaming services are estimated at US$ 863.5 million in 2024.
What is the sales projection for cloud gaming solutions by the end of 2034?
By 2034-end, the global cloud gaming market is forecasted to reach US$ 6.62 billion.
How fast is the demand for cloud gaming forecasted to grow?
Demand for cloud gaming is forecasted to rise at 22.6% CAGR over the next 10 years.
How are sales of cloud gaming services projected to rise in East Asia?
Sales of cloud gaming in East Asia are projected to increase at 22.9% CAGR from 2024 to 2034.