This site uses cookies, including third-party cookies, that help us to provide and improve our services. Privacy Policy

Wearable Gaming Accessories Market

Wearable Gaming Accessories Market

Wearable Gaming Accessories Market Analysis by Accessories (VR Headset, Wearable Gaming Body Suit, Wearable Controllers), by Buyer Category (Individual, Institutional), by Sales Channel, by Region - Global Forecast 2022-2032

Wearable Gaming Accessories Market
FACT316MR
  • Mar-2022
  • List of Tables : 56
  • List of Figures : 81
  • 170 Pages
  • Consumer Goods

Global Wearable Gaming Accessories Market Outlook

The global wearable gaming accessories market is estimated at USD 3.4 Billion in 2022 and is forecast to reach USD 14.9 Billion by 2032, growing at a CAGR of 15.7% during 2022-2032.

Report Attribute

Details

Market size value in 2021A

USD 3.1 Billion

Market estimated value in 2022E

USD 3.4 Billion

Market forecast value in 2032F

USD 14.9 Billion

Global Growth Rate (2022-2032)

CAGR 15.7%

North America Market Size in 2021

USD 1.0 Billion

North America Market Growth Rate (2022-2032)

CAGR 11.6%

Top 5 Companies Market Share in 2021

~36%

Key Companies Profiled

  • Samsung Electronics
  • HTC Corporation
  • Sony Corporation
  • Microsoft Corporation
  • Machina
  • Oculus VR
  • GoPro Inc.
  • Nod Inc.
  • Thalmic Labs Inc.
  • Google Inc.

Fact.MR estimates that wearable gaming accessories market accounted around ~45% of the global gaming accessories market in 2021 due to various factors such as convenience, increasing number of games, increasing number of users of smartphones, innovation in electronic products coupled with technological advancements have contributed to the growth of the global wearable gaming accessories business.

Wearable gaming accessories have considerably gained traction all across the globe. The increasing demand trend for gaming industry could set the tone for valuable growth of the global wearable gaming accessories for upcoming decade. Thus, wearable gaming accessories business is expected to multiply its present market valuation by factor of 4.2X and will provide absolute $ opportunity of USD 11.4 Billion during the assessment period of 2022-2032.

Avail customized purchase options for your needs

Wearable Gaming Accessories Market Historical Overview (2017-2021) Vs. Forecast Outlook (2022-2032)

  • North America wearable gaming accessories market have been generating maximum revenue for wearable gaming accessories manufacturers from past half-decade. Around 32.8% of overall market valuation for wearable gaming accessories was generated by American countries in 2021 which is forecast to surpass valuation of USD 5.4 Billion by 2032 end, growing with 11.6% CAGR. Wearable Gaming Accessories business in US generated around 68.5% share of total business in 2021 and is projected to grow with exciting CAGR of 13.8% during 2022-2032.
  • Global wearable gaming accessories market grew with CAGR of 9.6% with an absolute $ opportunity of USD 4.5 Billion during 2017-2021.
  • VR headset accessories held the maximum market share ~38.3% in 2021 and is expected to gain 290 BPS within the forecast period by contributing the market with share of ~42.1% by end of 2032 that is around USD 6.2 Billion.
  • Demand of wearable gaming accessories in individual buyer category segment is estimated to hold market share of ~75.1% in 2022 and is likely to provide an absolute $ opportunity of USD 8.7 Billion by reaching a market valuation of USD 11.3 Billion in 2032.

An Adaptive Approach to Modern-day Research Needs

Region-wise Insights

How North America is projected to Witness Largest Share for Wearable Gaming Accessories Market during the Forecast Period?

The North America wearable gaming accessories business is expected to provide maximum absolute $ opportunity to its manufacturers comprehended by the availability of strong supply chain networks of wearable gaming accessories players in this region.

Wearable gaming accessories are smart electronic gadgets that are worn on human body and are highly popular in American countries. They are available in different types, to name a few, they come as spectacles, ear plugs, shoes, wrist bands, clothes etc. The emergence of technology has pushed the adoption of these wearable gaming accessories across US, Canada and other countries in this region.

The future of these components in North America is likely to be positive and trade for wearable gaming accessories in this region is expected to show positive growth graph in the years to follow. There are various types of wearable gaming accessory products, such as wearable gaming body suits, VR headsets, wearable controllers etc. Each of these have their respective importance while performing an activity.

Therefore, US wearable gaming accessories market is estimated at USD 801 Million in 2022 and is forecast to surpass market valuation of USD 4.0 Billion by end of 2032, growing at CAGR of 13.8% during the forecast period.

Moreover, market of wearable gaming accessories in North America is forecast to surpass USD 5.4 Billion in 2032 out of which ~90% share is projected to be generated through US and Canada wearable gaming accessories markets during the same year.

Wearable gaming accessories market forecast by Fact.MR

Category-wise Insights

Which Accessories Type is expected to lead in Wearable Gaming Accessories Market?

The report has estimated that during the forecast period, sales of VR headsets will gain highest traction in upcoming half-decade.

VR headset segment in the accessories category is anticipated to register significant growth rate of 17.8% throughout the period of assessment, 2022-2032 and is the fastest growing segment. It is also estimated to reach market valuation of USD 1.3 Billion in 2022 and reflect a higher market valuation of USD 6.2 Billion by the end of the assessment year (2032), thus providing absolute $ opportunity of USD 4.9 Billion during the assessment period.

The wearable controllers segment is poised to grow as the second fastest pace to register a meteoric CAGR during the 2022-2032 timeline with a very high 658 BPS during the forecast period of 2022-2032.

Which Buying Category of Wearable Gaming Accessories is projected to show Highest CAGR?

The individual segment in the buyer category is estimated to reach a market valuation of USD 2.6 Billion in 2022 and is highly attractive segment for the growth of the global wearable gaming accessories market. The individual segment is forecast to surpass a market value of more than USD 11.3 Billion by the end of assessment year and is also poised to gain 110 BPS, growing at a CAGR of 16.3% during the 2022-2032 timeline. Moreover, it is projected to provide absolute $ opportunity of USD 8.7 Billion during the same timeline.

Interested to Procure The Data

Competitive Landscape: Top Companies in Wearable Gaming Accessories Market

The global wearable gaming accessories market is highly fragmented and competitive owing to the existence of many domestic and regional players. Various marketing strategies are adopted by key players such as mergers and acquisitions, expansions, collaborations and partnerships.

Also, new product development as a strategic approach is adopted by the leading companies to upscale their market presence among consumers. These strategies have resulted in the incorporation of advanced wearable gaming accessories.

Fact.MR has provided detailed information about price points of top manufacturers of wearable gaming accessories positioned across regions, sales growth, production capacity, and speculative technological expansion in the recently published report.

Global Wearable Gaming Accessories Market Segments

  • By Accessories, Global Wearable Gaming Accessories Market is segmented as:

    • VR Headset
    • Wearable Gaming Body Suit
    • Wearable Controllers
    • Others
  • By Buyer Category, Global Wearable Gaming Accessories Market is segmented as:

    • Individual
    • Institutional
  • By Sales Channel, Global Wearable Gaming Accessories Market is segmented as:

    • Third Party Online Channels
    • Company Online Channels
    • Company Flagship Retail Stores
    • Franchised Electronic Retail Channels
    • Independent Electronic Retail Stores
    • Gaming Specialty Stores
    • Other Channels
  • By Region, Global Wearable Gaming Accessories Market is segmented as:

    • North America
    • Latin America
    • Europe
    • East Asia
    • South Asia & Oceania
    • MEA

- FAQs -

The global value of wearable gaming accessories market is estimated to be worth over USD 3.4 Billion in 2022.
Value of wearable gaming accessories market in 2032 is forecast to surpass USD 14.9 Billion by 2032 end.
During 2017-2021, global wearable gaming accessories market grew at 9.6% CAGR.
VR headset segment is estimated to provide an absolute $ opportunity of USD 4.9 Billion during the forecast period (2022-2032).
North America is projected to lead the global wearable gaming accessories market by accounting around ~32.8% of the total market valuation in 2022.

Need an Exclusive Report for your Unique Requirement?

- Related Reports -

Snow Sports Accessories Market

Snow sports accessories market to record value of worth US$ 1,310 Million in the year 2022 and grow ...

Curling Sports Equipment & Accessories Market

Curling Sports Equipment & Accessories Market expects 2.4% CAGR during 2022-2032. Shoes segment domi...

Motorcycle Accessories Market

Motorcycle Accessories Market is poised to grow at a CAGR of 6%, reaching a value of US$ 15 Billion ...

Womenswear Market

Women™s Wear Market to reach a valuation of US$829.6 billion during the forecast period, 2017-2022...

- Our Clients -

Report Client