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Home Entertainment Devices Market

Home Entertainment Devices Market

Home Entertainment Devices Market By Devices (Audio Devices, Video Devices, Gaming Consoles), By Distributional Channel (Offline, Online), By Region - Global Market Insights 2019 to 2029

Home Entertainment Devices Market
FACT4487MR
  • Mar-2022
  • List of Tables : 81
  • List of Figures : 147
  • 170 Pages
  • Consumer Goods

Home Entertainment Devices Market Outlook

The global home entertainment device market is projected to grow at a healthy CAGR of more than 6% during the forecast period (2019 -2029). The rise in the standard of living, the proliferation of high net worth individuals, and changes in consumer lifestyles have all contributed to a surge in demand for high quality, innovative, connected, and intelligent entertainment devices in home settings.

Home Entertainment Device Market to Gain Traction on Back of Digitization

Home entertainment devices comprise of devices which include a wide range of consumer electronics products including gaming devices, television sets, audio equipment, video players, and recorders.

Increased investments by consumers on entertainment products, and rising levels of disposable incomes have resulted in the development of innovations in home entertainment devices by manufacturers.

The home entertainment device market is going through a phase of significant growth owing to the rise of digitization trends in electronics, innovations in existing products, and also the gradual decline in the pricing of products associated with home entertainment devices. Such changes can be attributed to the demographic of tech savvy urban populations in emerging economies.

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Home Entertainment Device Market to Rise with Video Device Growth Over 6%

Video devices in home entertainment devices includes products such as streaming devices, televisions, DVRs, Blue-ray and DVD players, and projectors, among others. Video devices are projected to account for ~80% of the overall market share, growing 1.8x in the forecast period.

Audio devices in turn are expected to display a higher rate of growth, despite accounting for a substantially smaller market share. The growth in sales has been influenced by a decrease in the prices of home entertainment products. The fall and stagnation of prices has continued for years despite innovations in the field, owing to increased competition from manufacturers in regions with lower manufacturing costs.

Major players participating in the worldwide home entertainment devices market include names such as Sony Corporation, Sennheiser Electronic, Apple Inc., Bose Corporation, LG Electronics, and Samsung among others. Most companies in the field are focusing their efforts on the launch of new products and entering into collaborations to keep up with competition in the market.

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Shift of Consumer Preference to Mobile Devices Impacts Home Entertainment Sales

The recent increase in the penetration of smart phones has made a substantial impact on the demand for home entertainment products such as gaming consoles and televisions. Mobile phones have rapidly become a highly preferred choice of video devices for customers around the world, surpassing viewership on television.

Further, the services of mobile television on phone devices has also had an adverse impact on the demand for televisions. The home entertainment device market is also facing increased competition from PC, mobile, and other platforms for gaming, as consumers are increasingly preferring these devices over conventional gaming consoles.

This trend is bolstered by the fact that while offline distribution channels are still the primary medium of sales, accounting for close to three- quarters of the market, online distribution channels are displaying a rapid rate of growth of over 7.5% to account for a market share of 27%

Home entertainment devices analysis and forecast by distribution channel

Emerging Economies in South and East Asia Sustain Demand for Home Entertainment Devices

North America currently holds the largest market share for home entertainment devices accounting for 25% of the overall volume with a moderate CAGR of 4.8%.

However, emerging economies across South Asia and East Asia are growing at a much faster CAGR and are expected to cumulatively account for ~40% per cent of the global volume. The growth in the region can be largely attributed to a rise in the levels of disposable incomes, and a greater urban population of tech savvy people, particularly in china and India.

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Global Home Entertainment Devices Market: In-Depth Assessment on Key Segments

The global home entertainment devices market is segmented on the basis of devices, distribution channel and region.

  • By Devices :

    • Audio Devices
    • Video Devices
    • Gaming Consoles
  • By Distributional Channel :

    • Offline
    • Online
  • By Region :

    • North America
    • Latin America
    • Europe
    • East Asia
    • South Asia & Oceania
    • MEA

This taxonomy and the detailed ToC prepared are confidential and intended exclusively for the individual or entity with whom it is being shared. Reading, disseminating, distributing, or copying this to any party other than addressee(s) is unauthorized and prohibited.

- FAQs -

Major players participating in the worldwide home entertainment devices market include names such as Sony Corporation, Sennheiser Electronic, Apple Inc., Bose Corporation, LG Electronics, and Samsung among others.
North America currently holds the largest market share for home entertainment devices accounting for 25% of the overall volume with a moderate CAGR of 4.8%.
Home Entertainment Devices Market is segmented on the basis of Devices, Distributional Channel And Region.

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Yes, the report has been compiled by expert analysts of Fact.MR, through a combination of primary and secondary research. To know more about how the research was conducted, you can speak to a research analyst.

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Fact.MR follows a methodology that encompasses the demand-side assessment of the market, and triangulates the same through a supply-side analysis. This methodology is based on the use of standard market structure, methods, and definitions.

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