Home Entertainment Devices Market Forecast, Trend Analysis & Competition Tracking - Global Market Insights 2019 to 2029

Published on : Jan-2020 | List of Tables : 81 | List of Figures : 147 | No. of Pages : 170 | Report Code : FACT4487MR | Format :

Home Entertainment Device Market to Gain Traction on Back of Digitization

The global home entertainment device market is projected to grow at a healthy CAGR of more than 6% during the forecast period (2019 -2029). Home entertainment devices comprise of devices which include a wide range of consumer electronics products including gaming devices, television sets, audio equipment, video players, and recorders. Increased investments by consumers on entertainment products, and rising levels of disposable incomes have resulted in the development of innovations in home entertainment devices by manufacturers.

The home entertainment device market is going through a phase of significant growth owing to the rise of digitization trends in electronics, innovations in existing products, and also the gradual decline in the pricing of products associated with home entertainment devices. Such changes can be attributed to the demographic of tech savvy urban populations in emerging economies.

Home Entertainment Device Market to Rise with Video Device Growth Over 6%

Video devices in home entertainment devices includes products such as streaming devices, televisions, DVRs, Blue-ray and DVD players, and projectors, among others. Video devices are projected to account for ~ 80% of the overall market share, growing 1.8 x in the forecast period.

Audio devices in turn are expected to display a higher rate of growth, despite accounting for a substantially smaller market share. The growth in sales has been influenced by a decrease in the prices of home entertainment products. The fall and stagnation of prices has continued for years despite innovations in the field, owing to increased competition from manufacturers in regions with lower manufacturing costs.

Major players participating in the worldwide home entertainment devices market include names such as Sony Corporation, Sennheiser Electronic, Apple Inc., Bose Corporation, LG Electronics, and Samsung among others. Most companies in the field are focusing their efforts on the launch of new products and entering into collaborations to keep up with competition in the market.

home entertainment devices competition analysis

For in-depth insights on the home entertainment devices market, ask an analyst here

Shift of Consumer Preference to Mobile Devices Impacts Home Entertainment Sales

The recent increase in the penetration of smart phones has made a substantial impact on the demand for home entertainment products such as gaming consoles and televisions. Mobile phones have rapidly become a highly preferred choice of video devices for customers around the world, surpassing viewership on television.

Further, the services of mobile television on phone devices has also had an adverse impact on the demand for televisions. The home entertainment device market is also facing increased competition from PC, mobile, and other platforms for gaming, as consumers are increasingly preferring these devices over conventional gaming consoles.

This trend is bolstered by the fact that while offline distribution channels are still the primary medium of sales, accounting for close to three- quarters of the market, online distribution channels are displaying a rapid rate of growth of over 7.5 % to account for a market share of 27%

home entertainment devices analysis and forecast by distribution channel

For more insights on the distribution channel of the home entertainment device market, request for a report sample here

Emerging Economies in South and East Asia Sustain Demand for Home Entertainment Devices

North America currently holds the largest market share for home entertainment devices accounting for 25% of the overall volume with a moderate CAGR of 4.8%. However, emerging economies across South Asia and East Asia are growing at a much faster CAGR and are expected to cumulatively account for ~40% per cent of the global volume. The growth in the region can be largely attributed to a rise in the levels of disposable incomes, and a greater urban population of tech savvy people, particularly in china and India.

Global Home Entertainment Devices Market – Scope of the Report

The following report provides forecast and analysis of the global home entertainment devices market along with the historical data of 2014, estimated data 2019 and forecast data up to 2029 in terms of revenue (US$ Mn) and volume (Units), according to a Fact.MR study. The research propounds critical trends that are currently influencing growth within the global home entertainment devices market along with several macro-economic indicators. This newly published and insightful report on home entertainment devices sheds light on key dynamics, and their impact on the overall value chain from suppliers to end-users, which are expected to transform the future of the global home entertainment devices market.

The report also comprises the study of current issues with end users and opportunities for home entertainment devices. It also contains value chain analysis, including the key market participants. To provide users of this report with a comprehensive view of the market, we have included a detailed competitive analysis about the key players involved in the market and strategic overviews. The dashboard included in the report provides a detailed comparison of home entertainment devices manufacturers on parameters such as total revenue, product offerings, and key strategies. A list of key companies operating in the home entertainment devices market provided in the report adds to the credibility of this exhaustive research study.

Global Home Entertainment Devices Market: In-Depth Assessment on Key Segments

The global home entertainment devices market is segmented on the basis of devices, distribution channel and region.

Devices

Distributional Channel

Region

Audio Devices

Offline

North America

Video Devices

Online

Latin America

Gaming Consoles

 

Europe

 

 

East Asia

 

 

South Asia & Oceania

 

 

MEA

This taxonomy and the detailed ToC prepared are confidential and intended exclusively for the individual or entity with whom it is being shared. Reading, disseminating, distributing, or copying this to any party other than addressee(s) is unauthorized and prohibited.

Country-specific assessment on demand for home entertainment devices has been provided for each regional market, along with the market size valuation and forecast price point assessment, price index and impact analysis of key regional and country-wise dynamics, which were obtained through quotes from numerous home entertainment devices manufacturers, experts, and suppliers. Y-o-Y growth projections have also been offered on all regional markets incorporated in the report. Moreover, future trends, growth prospects, and other possibilities related to the market have been answered in the report.

The report provides company-level market share analysis, which has been derived on the basis of the company’s annual sales and segmental revenue in all the target end-use industries. The market has been forecasted based on constant currency rates. The report provides detailed competitive and company profiles of key participants operating in the global market. Some of the major competitors operating in the home entertainment devices market are Samsung Electronics Co. Ltd., Sony Corporation, LG Electronics Inc., Mitsubishi Electric Corporation, Bose Corporation and others.

Global Home Entertainment Devices Market: Research Methodology

A number of primary and secondary sources were consulted during the course of the study. Secondary sources include Factiva, Morningstar and Hoovers, and company annual reports and publications. Comprehensive interviews have been conducted by our analysts, and the intelligence and insights obtained have been used for validating the information gained through secondary research. The report also includes a description of assumptions and acronyms utilized for research purposes. Data gathered has been validated using the triangulation method to offer useful quantitative and qualitative insights into the home entertainment devices market.

A short market viewpoint offered in the report elucidates the macro-economic aspects that influence the growth of the home entertainment devices market, which includes global GDP growth rate, various industries growth rate, such as electronics, online streaming, entertainment system and others. This report serves as an authentic resource of intelligence on the home entertainment devices market, enabling the readers to take fact-based decisions on the future direction of their businesses.

1. Global Home Entertainment Devices Market - Executive Summary

    1.1. Summary of Key Findings

    1.2. Summary of Key Statistics

    1.3. Key Market Characteristics & Attributes

    1.4. Opportunity Assessment

    1.5. Fact.MR Analysis and Recommendations

    1.6. Technology Roadmap of Home Entertainment Devices Market

    1.7. Market Entry Strategies

2. Global Home Entertainment Devices Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Key Market Trends

    3.1. Key Trends Impacting the Market 

    3.2. Mega Trends

4. Key Success Factors

    4.1. Product Lifecycle Analysis

    4.2. Product Adoption / Awareness Analysis 

    4.3. Product Features Vs. Application 

    4.4. Matrix Strategic Promotional Strategies, By Key Manufacturers

5. Market Background 

    5.1. Per Capita Spending on Entertainment Devices by Key Countries, 2018

    5.2. Consumer Electronics Purchases and Purchase Intention

    5.3. Top Players in Home Entertainment Devices Market by Key Countries

    5.4. Global Retail Development Index 2018

    5.5. Global Retail Industry Analysis, by Geographies

    5.6. Retail Revenue Growth and Profitability by Region/Country, 2018

    5.7. Associated Industry Indicators

        5.7.1.  Global Entertainment Devices Market Analysis, 2018

            5.7.1.1. By Region

            5.7.1.2. By Type

        5.7.2. Global Online Streaming Market Analysis, 2018

            5.7.2.1. By Region

            5.7.2.2. By Type

    5.8. Are consumers ready to pay premium price?

        5.8.1. Low range

        5.8.2. Mid-Range

        5.8.3. Premium Range

    5.9. Consumers Survey Analysis

        5.9.1. Which specific brand is preferred by the consumers and why?

        5.9.2. Factors influencing market behavior

        5.9.3. Does social media influence customer’s decision making?

        5.9.4. Which mode of advertisement does vendors prefer?

        5.9.5. Which of the social media platforms does companies prefers for branding?

        5.9.6. What are the key challenges associated with the market suppliers?

        5.9.7. Others

    5.10. Investment Feasibility Matrix (for Home Entertainment Devices Business)

    5.11. Recent Industry Developments 

    5.12. Market White Space Assessment and Opportunity Analysis

    5.13. Porter’s Five Forces Analysis

    5.14. Macro-Economic and Forecast Factors

        5.14.1. GDP Growth Outlook

        5.14.2. Distribution Of Wealth

        5.14.3. Per Capita Disposable Income

        5.14.4. Middle Income Population Group

        5.14.5. Growth in Number of High Net worth Individuals

        5.14.6. Wages Growth

        5.14.7. Consumer Confidence Index

        5.14.8. Other Factors

    5.15. Value Chain Analysis

        5.15.1. List of Key Market Manufacturers 

        5.15.2. List of Key Channel Partners 

        5.15.3. Profitability Margins 

    5.16. Market Dynamics 

        5.16.1. Drivers 

        5.16.2. Industry Challenges

        5.16.3. Opportunities

6. Global Home Entertainment Devices Market Size (US$ Mn) & Volume (Units) and Forecast, 2014-2029

    6.1. Historical Market Value (US$ Mn) Analysis, 2014-2018

    6.2. Current and Future Market Value (US$ Mn) Forecast, 2019-2029

    6.3. Y-o-Y Growth Trend Analysis

7. Global Home Entertainment Devices Pricing Point Analysis

    7.1. Global Home Entertainment Devices Market Pricing Analysis, by Region

    7.2. Global Home Entertainment Devices Market Pricing Analysis, by Devices

    7.3. Pricing Evolution till 2029

    7.4. Factors Influencing Pricing

8. Global Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    8.1. Global Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        8.1.1. Audio Devices

        8.1.2. Video Devices

        8.1.3. Gaming Consoles

    8.2. Global Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        8.2.1. Offline

        8.2.2. Online

    8.3. Global Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Region

        8.3.1. North America

        8.3.2. Latin America

        8.3.3. Europe

        8.3.4. East Asia

        8.3.5. South Asia & Oceania

        8.3.6. MEA

9. North America Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    9.1. North America Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Country

        9.1.1. US

        9.1.2. Canada

    9.2. North America Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        9.2.1. Audio Devices

        9.2.2. Video Devices

        9.2.3. Gaming Consoles

    9.3. North America Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        9.3.1. Offline

        9.3.2. Online

10. Latin America Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    10.1. Latin America Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Country

        10.1.1. Brazil

        10.1.2. Mexico

        10.1.3. Rest of Latin America

    10.2. Latin America Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        10.2.1. Audio Devices

        10.2.2. Video Devices

        10.2.3. Gaming Consoles

    10.3. Latin America Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        10.3.1. Offline

        10.3.2. Online

11. Europe Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    11.1. Europe Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Country

        11.1.1. Germany

        11.1.2. Italy

        11.1.3. France

        11.1.4. U.K.

        11.1.5. Spain

        11.1.6. BENELUX

        11.1.7. Russia

        11.1.8. Rest of Europe

    11.2. Europe Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        11.2.1. Audio Devices

        11.2.2. Video Devices

        11.2.3. Gaming Consoles

    11.3. Europe Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        11.3.1. Offline

        11.3.2. Online

12. East Asia Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    12.1. East Asia Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Country

        12.1.1. China

        12.1.2. Japan

        12.1.3. South Korea

    12.2. East Asia Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        12.2.1. Audio Devices

        12.2.2. Video Devices

        12.2.3. Gaming Consoles

    12.3. East Asia Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        12.3.1. Offline

        12.3.2. Online

13. South Asia & Oceania Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    13.1. South Asia & Oceania Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Country

        13.1.1. India

        13.1.2. Thailand

        13.1.3. Indonesia

        13.1.4. Malaysia

        13.1.5. Australia & New Zealand

        13.1.6. Rest of APAC

    13.2. South Asia & Oceania Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        13.2.1. Audio Devices

        13.2.2. Video Devices

        13.2.3. Gaming Consoles

    13.3. South Asia & Oceania Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        13.3.1. Offline

        13.3.2. Online

14. Middle East & Africa Home Entertainment Devices Market Value & Volume Analysis and Forecast 2014-2029

    14.1. Middle East & Africa Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Country

        14.1.1. GCC Countries

        14.1.2. Turkey

        14.1.3. South Africa

        14.1.4. Northern Africa

        14.1.5. Rest of MEA

    14.2. Middle East & Africa Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

        14.2.1. Audio Devices

        14.2.2. Video Devices

        14.2.3. Gaming Consoles

    14.3. Middle East & Africa Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

        14.3.1. Offline

        14.3.2. Online

15. Global Home Entertainment Devices Market –Emerging Countries Analysis

    15.1. Market Proportion Analysis, By Key Countries

    15.2. Global Vs. Country Growth Comparison

    15.3. India Market Value & Volume Analysis and Forecast

        15.3.1. India Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

            15.3.1.1. Audio Devices

            15.3.1.2. Video Devices

            15.3.1.3. Gaming Consoles

        15.3.2. India Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

            15.3.2.1. Offline

            15.3.2.2. Online

    15.4. Indonesia Market Value & Volume Analysis and Forecast

        15.4.1. Indonesia Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

            15.4.1.1. Audio Devices

            15.4.1.2. Video Devices

            15.4.1.3. Gaming Consoles

        15.4.2. Indonesia Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

            15.4.2.1. Offline

            15.4.2.2. Online

    15.5. Mexico Market Value & Volume Analysis and Forecast

        15.5.1. Mexico Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Devices

            15.5.1.1. Audio Devices

            15.5.1.2. Video Devices

            15.5.1.3. Gaming Consoles

        15.5.2. Mexico Home Entertainment Devices Market Value & Volume Analysis 2014-2018 and Forecast 2019-2029, by Distribution Channel

            15.5.2.1. Offline

            15.5.2.2. Online

16. Competitive Assessment

    16.1. Global Home Entertainment Devices Market Structure

    16.2. Global Home Entertainment Devices Market Competition - a Dashboard View

    16.3. Global Home Entertainment Devices Market Company Share Analysis

    16.4. Global Home Entertainment Devices Competitor Market Footprint Matrix

    16.5. Key Participants Market Presence (Intensity Mapping) by Region

17. Company Profiles

    17.1. Samsung Electronics Co. Ltd.

        17.1.1. Overview

        17.1.2. Product Portfolio

        17.1.3. Profitability by Market Segments (Product/Region)

        17.1.4. Sales Footprint

        17.1.5. Strategy Overview 

    17.2. Sony Corporation

        17.2.1. Overview

        17.2.2. Product Portfolio

        17.2.3. Profitability by Market Segments (Product/Region)

        17.2.4. Sales Footprint

        17.2.5. Strategy Overview 

    17.3. LG Electronics Inc.

        17.3.1. Overview

        17.3.2. Product Portfolio

        17.3.3. Profitability by Market Segments (Product/Region)

        17.3.4. Sales Footprint

        17.3.5. Strategy Overview 

    17.4. Mitsubishi Electric Corporation

        17.4.1. Overview

        17.4.2. Product Portfolio

        17.4.3. Profitability by Market Segments (Product/Region)

        17.4.4. Sales Footprint

        17.4.5. Strategy Overview 

    17.5. Bose Corporation

        17.5.1. Overview

        17.5.2. Product Portfolio

        17.5.3. Profitability by Market Segments (Product/Region)

        17.5.4. Sales Footprint

        17.5.5. Strategy Overview 

    17.6. Sennheiser electronic GmbH & Co. KG

        17.6.1. Overview

        17.6.2. Product Portfolio

        17.6.3. Profitability by Market Segments (Product/Region)

        17.6.4. Sales Footprint

        17.6.5. Strategy Overview 

    17.7. Haier Inc.

        17.7.1. Overview

        17.7.2. Product Portfolio

        17.7.3. Profitability by Market Segments (Product/Region)

        17.7.4. Sales Footprint

        17.7.5. Strategy Overview 

    17.8. Koninklijke Philips N.V.

        17.8.1. Overview

        17.8.2. Product Portfolio

        17.8.3. Profitability by Market Segments (Product/Region)

        17.8.4. Sales Footprint

        17.8.5. Strategy Overview 

    17.9. Microsoft Corporation

        17.9.1. Overview

        17.9.2. Product Portfolio

        17.9.3. Profitability by Market Segments (Product/Region)

        17.9.4. Sales Footprint

        17.9.5. Strategy Overview 

    17.10. JBL Harman

        17.10.1. Overview

        17.10.2. Product Portfolio

        17.10.3. Profitability by Market Segments (Product/Region)

        17.10.4. Sales Footprint

        17.10.5. Strategy Overview 

    17.11. BENQ Corporation

        17.11.1. Overview

        17.11.2. Product Portfolio

        17.11.3. Profitability by Market Segments (Product/Region)

        17.11.4. Sales Footprint

        17.11.5. Strategy Overview 

    17.12. TCL Corporation

        17.12.1. Overview

        17.12.2. Product Portfolio

        17.12.3. Profitability by Market Segments (Product/Region)

        17.12.4. Sales Footprint

        17.12.5. Strategy Overview

    17.13. Ayre Electronics Inc.

        17.13.1. Overview

        17.13.2. Product Portfolio

        17.13.3. Profitability by Market Segments (Product/Region)

        17.13.4. Sales Footprint

        17.13.5. Strategy Overview 

    17.14. Artison

        17.14.1. Overview

        17.14.2. Product Portfolio

        17.14.3. Profitability by Market Segments (Product/Region)

        17.14.4. Sales Footprint

        17.14.5. Strategy Overview 

    17.15. Others

18. Fact.MR Research Methodology

19. Disclaimer & Contact Information

This taxonomy and the detailed ToC prepared are confidential and intended exclusively for the individual or entity with whom it is being shared. Reading, disseminating, distributing, or copying this to any party other than addressee(s) is unauthorized and prohibited. 

Fact.MR offers custom research services that help clients to get specific research solutions

We are committed towards customer satisfaction and quality service.


Our Clients

Malaysian Cocoa Board
Dunlop International Europe Ltd
Roland Berger
Superior Essex
Commscope
Deloitte

Fact.MR in Media

Home Entertainment Devices Market Forecast, Trend Analysis & Competition Tracking - Global Market Insights 2019 to 2029